wizzardly: (Another fine mess)
2016-02-05 07:45 pm
Entry tags:

Permissions








INFO

 
RINCEWIND


HAIR COLOR: Red
EYE COLOR: Blue
SPECIES: Human; Wizard
AGE: 36 (?)
SEX & GENDER: Male
BUILD: Tall, skinny, lean muscle built from running.
MARKS: A collection of scars (most of them on his back).
CLOTHES: A tattered red robe, an equally tattered pointy hat with the word "WIZZARD" in sad, silver sequins
TALENTS: Languages, Running, Surviving, Magical Knowledge

"You're all missing the point. [Rincewind] survives. You keep on telling me he's had all these adventures and he's still alive."
"What do you mean? He's got scars all over him!"
"My point exactly, Dean. Most of 'em on his back, too. He leaves trouble behind. Someone Up There smiles on him."

Rincewind winced. He had always been aware that Someone Up There was doing something on him. He'd never considered it was smiling.
- Interesting Times



OOC PERMISSIONSIC PERMISSIONS

THREAD-JACKING
BACK-TAGGING
FOURTH-WALLING

PHYSICAL AFFECTION
PHYSICAL VIOLENCE
MIND-READING
TELEPATHY
SENSING EMOTIONS

POWERS:

Magic Sight: Can see set spells/curses/enchantments, and tell enchanted people/things (or those particularly magically imbued) from people/things which aren't. This will appear to Rincewind's vision in a glow of octarine, the color of magic.
UPDATE: Rincewind is now also able to see that an imPort's power has been placed on someone (such as an enchantment, a geas, extended hypnotism, or psychic/empathic links). This will appear to his vision as an octarine lock symbol on the imPort's person. He will have no way to identify what power was used, or which imPort used it.
 
Human Lockpick: Can undo, or "open" both physical (e.g. deadbolts, eye-readers, card swipers, etc.) and nonphysical (e.g. computer pass-codes, wards, enchanted seals, etc.) locks, provided he can both see and touch some physical aspect of it. More difficult locks will take more time to open.
UPDATE: The extension of Rincewind's "Magic Sight" ability means he will now be able to unlock any octarine 'lock' symbol, thus removing another imPort's ability from an affected person. This will never occur without prior permission.
 
The Luggage: A magical wooden chest on legs that follows Rincewind everywhere. Its FAQ is over here.
wizzardly: Just consider it? Just for a moment? (I don't suppose you'd just let me go?)
2016-02-05 07:00 pm
Entry tags:

IC CONTACT



VOICEMAIL:

"Er... yes, okay, I suppose I should tell you that if you're trying to reach me I'm not here, and if you're trying to reach me because you want to do something involving pointy bits of metal or otherwise painful objects, I'm never going to be here. So sorry."